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- //** bogwin.h *********************************************************
- //
- // Boggle Window class
- //
- #ifndef BOGWIN_H
- #define BOGWIN_H
-
- class TBogWindow; //forward declare this class
-
- #include "common.hpp"
- #include <iframe.hpp>
- #include <ipainhdr.hpp> /* IPaintHandler */
- #include <ipainevt.hpp> /* IPaintEvent */
- #include <imenubar.hpp> /* IMenu Stuff */
- #include <icmdhdr.hpp> /* ICommandHandler */
- #include <imchdr.hpp> /* Mouse commands */
- #include <imoushdr.hpp>
- #include <imousevt.hpp>
- #include <icanvas.hpp> /* Canvas class stuff */
- #include <imcelcv.hpp> /* Multicell Canvas class */
- #include <iaccel.hpp> /* Menu accelerator stuff */
- #include <ipushbut.hpp> /* push button stuff */
-
- #include <ihelp.hpp>
- #include <ihelphdr.hpp>
-
- #include "sound.hpp"
- #include "board.hpp"
- #include "menu.hpp"
- #include "square.hpp"
- #include "wlist.hpp"
- #include "timer.hpp"
- #include "wip.hpp"
-
- class TBogWindow : public IFrameWindow, public ICommandHandler,
- public IPaintHandler, public IMouseClickHandler
- {
- private:
- IHelpWindow help;
- IHelpHandler helpHandler;
-
- IMenuBar menuBar;
- IMultiCellCanvas Client;
- IStaticText gameTitle;
- IFont myfont;
- IColor color;
- TBogBoard *pboard;
- TBogWordList *plist;
- TBogTimer *ptimer;
- TBogWIP *pwip;
- TBogScore *pscore;
- Sound *psound;
-
- IStaticText st_wip;
- IStaticText st_list;
- IStaticText st_timer;
- IStaticText st_score;
-
- Boolean GameOn;
- long TickDuration;
- Boolean bSound;
-
- protected:
- /* -------------------------------------------------------- */
- /* declare the event handlers. These event handlers are all */
- /* pure virtual functions in their respective base classes */
- /* -------------------------------------------------------- */
- virtual Boolean command(ICommandEvent&);
- virtual Boolean paintWindow(IPaintEvent &);
- virtual Boolean mouseClicked(IMouseClickEvent &);
- void settings();
- void aboutBox();
- void resumeGame();
- void pauseGame();
- void resetGame(ICommandEvent& event);
-
-
- public :
- TBogWindow (const char *title, unsigned long id);
- ~TBogWindow();
- Boolean isGameOn() {return (GameOn); }
- void gameOver();
- void SetTickDuration(long time) {TickDuration = time; }
- long GetTickDuration() {return TickDuration; }
-
- void SetSoundFlag(Boolean flag) {bSound = flag; }
- Boolean GetSoundFlag() {return bSound; }
- } ;
- #endif
-